From story to finished plan in six steps
This is how you work in Quest Helper, from the first sentence to the export. The idea notebook is with you in every step.
Start with a 5-minute briefing
A short conversation when you create your project: genre, the core of your story in one sentence, your main character and a cover. Afterwards your project stands with the basics.
Plan your story
Write your premise in one sentence, shape the arc with thesis, antithesis and synthesis, and split the game into acts and chapters. One sheet holds the whole game.
- ✓Your premise in one sentence
- ✓Thesis, antithesis and synthesis
- ✓Acts and chapters
- ✓Strands: main story, characters, puzzles
Illustration with example content
Bring your world, characters and items to life
Hang your stages and areas into the story. The character planner gives every character a wish, an inner lie, an arc, relationships and a picture. The item catalog lists every quest-relevant item and object for easy lookup: where it is found, what it is needed for and in which quests. Import your own assets as pictures for characters and items.
- ✓Stages and areas inside the story
- ✓Character planner: wish, inner lie, arc, relationships, picture
- ✓Item catalog: where found, what for, in which quests
- ✓Import your own assets for characters and items
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Draw your journey
Set your stations on the map: here the crash, then over there. The whole network of connections across stations, strands and characters stays visible, so you see where the story holds together.
- ✓A storyboard on the map
- ✓Stations in the order players meet them
- ✓The network of connections always in view
- ✓Gaps stand out at a glance

Set your quests
Open the library at any station and get a fitting quest suggested: for the tension you need, the basic need that is still missing and mechanics you have not used yet. Add reason, character, tone, reward and dialogue.
- ✓A suggestion for every station
- ✓Tension, basic need and variety taken into account
- ✓Reason, character, tone and reward
- ✓Dialogue for every quest

Explore
Head out and find something new.
AutonomyBuild
Make something that stays.
CompetenceInvestigate
Follow traces, close the gaps.
AutonomyPuzzle
The world asks, you answer.
CompetenceEscort
Bring someone safely along.
RelatednessRescue
Someone is in danger, you act.
RelatednessTrade
Swap, bargain, strike a deal.
AutonomyConversation
Talk, listen, build trust.
RelatednessStory Doctor
The Story Doctor finds logic errors and gaps while you plan, and once more as a full pass before you export: "Go through everything again." A click jumps to the spot, and you can mark a message as intended to silence it.
- ✓Runs along while you plan
- ✓A full pass before the export
- ✓A click jumps to the spot
- ✓"Intended" silences a message
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Bring it into your game
When the draft is done, export it as JSON, CSV or Markdown. Connect your own agent through the API, or hand it straight to the Terra Engine.
- ✓Export as JSON, CSV or Markdown
- ✓API for your own agent
- ✓Terra Engine directly
- ✓Your plan stays yours
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Idea notebook
Throw in ideas anytime, place them later. Drag an idea onto a station, a character or a strand. The Story Doctor tells you what is still unplaced.

Made for every genre
Quest Helper is neutral. A genre profile for your project suggests fitting story grids, for example Kishotenketsu for a cozy game without combat, and weights the library to match. Nothing is locked: every quest type stays available in every genre.
Give your story the structure it deserves
Start with your first quest today. 14 days for €0, cancel anytime before your trial ends.
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