Quest Helper

From story to finished plan in six steps

This is how you work in Quest Helper, from the first sentence to the export. The idea notebook is with you in every step.

0

Start with a 5-minute briefing

A short conversation when you create your project: genre, the core of your story in one sentence, your main character and a cover. Afterwards your project stands with the basics.

GenreCore of the storyMain characterCover
1

Plan your story

Write your premise in one sentence, shape the arc with thesis, antithesis and synthesis, and split the game into acts and chapters. One sheet holds the whole game.

  • ✓Your premise in one sentence
  • ✓Thesis, antithesis and synthesis
  • ✓Acts and chapters
  • ✓Strands: main story, characters, puzzles
Premise
A mapmaker must finish her last map before the winter storm.
ThesisThe world is mapped and safe.
AntithesisA blank region appears on the map.
SynthesisSome places may stay unknown.
Acts
Act 1Act 2Act 3
Strands
Main storyCharactersPuzzles

Illustration with example content

2

Bring your world, characters and items to life

Hang your stages and areas into the story. The character planner gives every character a wish, an inner lie, an arc, relationships and a picture. The item catalog lists every quest-relevant item and object for easy lookup: where it is found, what it is needed for and in which quests. Import your own assets as pictures for characters and items.

  • ✓Stages and areas inside the story
  • ✓Character planner: wish, inner lie, arc, relationships, picture
  • ✓Item catalog: where found, what for, in which quests
  • ✓Import your own assets for characters and items
Mara, the mapmaker
WishTo finish the perfect map
Inner lieOnly what is drawn is real
ArcLearns to leave blank space
VoiceDry, precise, warm underneath
RelationshipTomas, her rival
Main story
Item catalog
Brass key
Found: the lighthouse door
Needed for: the lamp room
In quests: 5, 7

Illustration with example content

Our edge
3

Draw your journey

Set your stations on the map: here the crash, then over there. The whole network of connections across stations, strands and characters stays visible, so you see where the story holds together.

  • ✓A storyboard on the map
  • ✓Stations in the order players meet them
  • ✓The network of connections always in view
  • ✓Gaps stand out at a glance
Map with six stations and the journey below
4

Set your quests

Open the library at any station and get a fitting quest suggested: for the tension you need, the basic need that is still missing and mechanics you have not used yet. Add reason, character, tone, reward and dialogue.

  • ✓A suggestion for every station
  • ✓Tension, basic need and variety taken into account
  • ✓Reason, character, tone and reward
  • ✓Dialogue for every quest
See all quest types →
An opened quest card with explanation

Explore

Head out and find something new.

Autonomy

Build

Make something that stays.

Competence

Investigate

Follow traces, close the gaps.

Autonomy

Puzzle

The world asks, you answer.

Competence

Escort

Bring someone safely along.

Relatedness

Rescue

Someone is in danger, you act.

Relatedness

Trade

Swap, bargain, strike a deal.

Autonomy

Conversation

Talk, listen, build trust.

Relatedness
The heart of Quest Helper
5

Story Doctor

The Story Doctor finds logic errors and gaps while you plan, and once more as a full pass before you export: "Go through everything again." A click jumps to the spot, and you can mark a message as intended to silence it.

  • ✓Runs along while you plan
  • ✓A full pass before the export
  • ✓A click jumps to the spot
  • ✓"Intended" silences a message
Story Doctor6 findings
No thread leads hereStation 4 is not connected to any strand.
The ending is missingThe main strand has no closing station.
Question never answered"Who lit the lamp?" is raised and never resolved.
Character disappears without an arcTomas appears twice and is never seen again.
An item is needed but never foundThe brass key is used in quest 7 and found nowhere.
Idea not placed yet3 notes in the notebook are not on any station.

Illustration with example content

6

Bring it into your game

When the draft is done, export it as JSON, CSV or Markdown. Connect your own agent through the API, or hand it straight to the Terra Engine.

  • ✓Export as JSON, CSV or Markdown
  • ✓API for your own agent
  • ✓Terra Engine directly
  • ✓Your plan stays yours
How agents connect →
Your plan
→
JSONCSVMarkdown
→
Your game
API for your own agentTerra Engine directly

Illustration with example content

Always with you

Idea notebook

Throw in ideas anytime, place them later. Drag an idea onto a station, a character or a strand. The Story Doctor tells you what is still unplaced.

Idea notebook

Made for every genre

Quest Helper is neutral. A genre profile for your project suggests fitting story grids, for example Kishotenketsu for a cozy game without combat, and weights the library to match. Nothing is locked: every quest type stays available in every genre.

CozyRPGAction-AdventureMetroidvaniaHorrorPuzzleStrategyVisual novelYour own genre

Give your story the structure it deserves

Start with your first quest today. 14 days for €0, cancel anytime before your trial ends.

Start free trial